Using Adobe Photoshop:
3 more refined rendered variations of your studio helmet designs Build paths and render in the same method in the indoor photo cove type environment.
Create layers that can be rendered separately
to make a slide show build that presents the design components in layers. Layers should include at least:
a) Human form silhouette in context
b) fit system in side section view ( interface to user)
c) electronics in side section view ( c-1,c-2,c-3 etc.)
d) optics in side section view
e) energy absorbtion in side section view
f) exterior appearance in side view
e) graphics
f) etc. (any important features)
3 more refined rendered variations of your studio helmet designs Build paths and render in the same method in the indoor photo cove type environment.
Create layers that can be rendered separately
to make a slide show build that presents the design components in layers. Layers should include at least:
a) Human form silhouette in context
b) fit system in side section view ( interface to user)
c) electronics in side section view ( c-1,c-2,c-3 etc.)
d) optics in side section view
e) energy absorbtion in side section view
f) exterior appearance in side view
e) graphics
f) etc. (any important features)
Technique / Materials
Adobe
Photoshop. Render RGB file at 300dpi, 8.5” x 11”. Recommended: portable
hardrive, wacom tablet.
Due Next week at 2:00
3 exterior final appearance renderings printed at 8.5" x11" photo quality paper 300dpi
